Elliot Stein World Building
Tuesday, December 10, 2019
Tuesday, November 5, 2019
Assessment Horse Master: The Game
What is your reaction to the text you've just read or reviewed?
When I played the game Horse Master, I was a little confused from the opening on what the premise was going to revolve around. Although the more I played it, the more I began to understand the logic behind it. Basically, it tells about the first time buying and tending a horse. The premise is that when you buy the horse, you need to make sure it grows up healthy and increase its status over the course of the game. It would feel more personal, if the player was able to see the horse, and how it changes over time. But as far as the game goes it only shows pixelated artwork once in a while to show the progression over the game, and even then it's still hard to see and understand what it's about.
What connections did you make of the story? Discuss the elements of work that you were able to connect with.
The connections I made with the story weren't as personal as expected. It could be that I didn't play the entire game from start to finish, or that I could see the pictures of progression over the game, but I didn't see, nor understand what the purpose of the game was for. However, that's not to say that I didn't see any diamonds in the rough. I did like how choosing a prompt for the twine selection showed me my previous status on where my horse is growing with me the more I take care of it. I also personally liked the art style when there was something to see. It may be pixelated 8-bit, but it still looked great, even when simplified to that degree.
What changes would you make to adapt this story into another medium? What medium would you use? What changes would you make?
I personally do like it as a game that you can download for free on the internet, but I would want to change the style of game. The changes to the game that I would make would be to have more visuals in, that way it can show to new players what kind of horse they can choose, they can click on where to groom it at, and the player can customize the horse to be more relatable to their choosing. It may not have been what the developer was intending to do, or he may not have known how to do it, but it will help make the horse feel more like the player's horse, rather than a horse you happen to have. Another change to make the game better would be to begin the game by choosing stats for the horse, and how it will be affected over the course of the game. RPG (Role Playing Game) systems allow for more open-ended customization with characters, and their stats, therefore allowing you more freedom in how you want to play the game. If Horse Master had a system that allowed you to, say help change the horses' strength or agility, then it would affect its relationship with you. But if you focused on building your relationship with the horse through caring, and nurturing, then it wouldn't have the best racing stats. And so on. There is big potential to create a follow up to the game, and allow for more freedom for both the player, and the game.
When I played the game Horse Master, I was a little confused from the opening on what the premise was going to revolve around. Although the more I played it, the more I began to understand the logic behind it. Basically, it tells about the first time buying and tending a horse. The premise is that when you buy the horse, you need to make sure it grows up healthy and increase its status over the course of the game. It would feel more personal, if the player was able to see the horse, and how it changes over time. But as far as the game goes it only shows pixelated artwork once in a while to show the progression over the game, and even then it's still hard to see and understand what it's about.
What connections did you make of the story? Discuss the elements of work that you were able to connect with.
The connections I made with the story weren't as personal as expected. It could be that I didn't play the entire game from start to finish, or that I could see the pictures of progression over the game, but I didn't see, nor understand what the purpose of the game was for. However, that's not to say that I didn't see any diamonds in the rough. I did like how choosing a prompt for the twine selection showed me my previous status on where my horse is growing with me the more I take care of it. I also personally liked the art style when there was something to see. It may be pixelated 8-bit, but it still looked great, even when simplified to that degree.
What changes would you make to adapt this story into another medium? What medium would you use? What changes would you make?
I personally do like it as a game that you can download for free on the internet, but I would want to change the style of game. The changes to the game that I would make would be to have more visuals in, that way it can show to new players what kind of horse they can choose, they can click on where to groom it at, and the player can customize the horse to be more relatable to their choosing. It may not have been what the developer was intending to do, or he may not have known how to do it, but it will help make the horse feel more like the player's horse, rather than a horse you happen to have. Another change to make the game better would be to begin the game by choosing stats for the horse, and how it will be affected over the course of the game. RPG (Role Playing Game) systems allow for more open-ended customization with characters, and their stats, therefore allowing you more freedom in how you want to play the game. If Horse Master had a system that allowed you to, say help change the horses' strength or agility, then it would affect its relationship with you. But if you focused on building your relationship with the horse through caring, and nurturing, then it wouldn't have the best racing stats. And so on. There is big potential to create a follow up to the game, and allow for more freedom for both the player, and the game.
Sunday, October 13, 2019
Sunday, September 29, 2019
Carrigulus The Tropical Planet
In the outer edge of the Andromeda Galaxy, humanity would discover one of the first planets to hold breathable oxygen for human kind. While the planet may be similar in its atmosphere and landscapes to Earth's, the size and mass of the planet is slightly larger than that of Earth's. At around 40,000 miles in length, and with a population of around 10,000, Carrigulus is seen as a new haven for humanity if necessary.
The biggest difference between Carrigulus, and Earth is that the planet has much more water than land. To the point where most of the planets population is aquatic based. Where as Earth's water takes up around 70% of the planets surface, Carrigulus' water covers 80 - 90% of the planet based on scientific research. In fact, every year, the water rises up to 20 feet for over a week on the planets land surfaces, but rather than seeing it as a danger, it's human population spends that week fishing for aquatic sea creatures that wouldn't have been seen before. The humans of the planet have called this week "The 7 Day Sea Rise."
The biggest difference between Carrigulus, and Earth is that the planet has much more water than land. To the point where most of the planets population is aquatic based. Where as Earth's water takes up around 70% of the planets surface, Carrigulus' water covers 80 - 90% of the planet based on scientific research. In fact, every year, the water rises up to 20 feet for over a week on the planets land surfaces, but rather than seeing it as a danger, it's human population spends that week fishing for aquatic sea creatures that wouldn't have been seen before. The humans of the planet have called this week "The 7 Day Sea Rise."
Monday, September 9, 2019
Astrophysics for Dummies
I read Neil deGrasse Tyson's book Astrophysics for People in a Hurry, and learned about how planets in our known universe are made. Some being made from counterparts of the Earth's protons, and electrons. Resulting in many planets being more different to each other than we would know.
This made me think of the world that I was building in my project. Being that it's a water-based planet, and has large masses of land that reach the tallest peaks of the planets atmosphere, how would it be sustainable for human life?
While my planet is a long way from completion, it will be fun to learn about the science of how a planet is made. And how our planet is one of quintillions in a single universe is mind blowing to myself.
This made me think of the world that I was building in my project. Being that it's a water-based planet, and has large masses of land that reach the tallest peaks of the planets atmosphere, how would it be sustainable for human life?
While my planet is a long way from completion, it will be fun to learn about the science of how a planet is made. And how our planet is one of quintillions in a single universe is mind blowing to myself.
Tuesday, September 3, 2019
The Nome Kingdom of Oz
The world of Oz is one as fascinating as that told from the eyes of J. R. R. Tolkein, J. K. Rowling, or even as suspenseful and unpredicted as Stephen King. Out of all the famous fantasy worlds written in literature, many of them had their inspiration from L. Frank Baum’s own world. With movies, novels, even plays written in the style of the novel where it focuses on the Wicked Witch of the West and her struggles being who she is, the world of Oz is as in depth, and rich with life as any fantasy world. One of these worlds being set inside this reality being outside the Emerald City of Oz.
Set deep to the East past the desert, lies the land of rinkitink, where the Nomes reside. Based there is the Nome kingdom where the king there is a one minded individual who only cares about the power he can posses, and wants to rule all of Oz with an iron fist. Some say that the king’s overconfidence, and delusions of grandeur led to his inevitable downfall, and in many ways, it’s hard to see any other reason against that.
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